Black Sheep, How did it re-define MO genre?_
They boast the truly amazing action and graphics which are made with the remodeled engine. they raised Havok Vision Engine to some Extremely High level beyond console games.
Also, Character can increase the wall and do infinite combos. you may use and destroy objects to address monsters. you will see computer graphics you've ever noticed in other games.
Especially this isn't like 'previously made' one-way action of past action MO games. this can be a realistic game that things are according to distance, direction, timing, strength, etc. a live physics effects. this is the trick weapon of Neowiz.
Park Seong Joon PD introduced technical problems, solutions, their development philosophy in order. Today's lecture has drawn a huge and impassioned response from the developers worldwide.
I talked with Park PD about CGDC lecture and black sheep.
How have you join China CGDC and progress leccture?
Now we have been cooperating with Havok very well to build up Black sheep. I assume Havok thought as we progress lecture together, chinese will show many interests in us.
Can there be anything special you prepared for CGDC lecture?
Most essential thing would be to make what most gamers like. but a majority of people stop trying because of hard technical problems, high cost, time etc and the game becomes so lame. but Black Sheep will break this prejudice to make new contents as you possibly can. lecture is focused on it.
Black Sheep was revealed on 05/22. it has sparked many people's interests. there have been many feedbacks. what impressed you?
There were many positive responses and many negative responses. what impressed me was "Black Sheep looks promising. this team makes many efforts to try new thing". we want to say thanks because of this sort of response.
The thing that was hardest content to body out and the way did you solve it?
It absolutely was Character Animation part. the amount we demanded was really higher than what we expected in havok. because it's a western game engine a lot of functions were focused on console games.
For instance, there isn't any a positive change in character costume in console games. but black sheep has many various custumes and contents focusing on PvP. We'll add new functions in havok engine since it is focused on console games. but now they solved most problems.
Is it possible to cooly appraised Havok Vision Engine to build up a next genaration game?
Havok Engine has great performance. it helped Black Sheep a great deal. Vision Engine is inconvenient as compare to Unreal Engine, Cryengine. good thing about havok vision engine is the fact that module is very good and then we may add new function quickly. it's great flexibility.
What can foreign developers speak about black sheep? which one will they like of black sheep?
It was just like korean gamers. 'Fresh, New'. 'This may be the game that did overcome Online Game's technical limitation everyone thought' etc. it is an online game but it gets the amount of console games action. therefore many north america console game companies are calling us. they think it may be the web game for console.
Please let me know about the progress in Development of Black Sheep and future plan.
We finished R&D on basic combat system. now we have been adding classes and new action featuring for every class. we're adding normal dungeons you enter and kill mobs and boss monster but we have been attempting to make latest dungeons unlike other games.
For instance, this is a dungeon you can use traps, devices than using skills of every class. we're gonna start first CBT on 2014/03~04/.